

The rules are a bit of a bear to get into. Everyone is trying to explore and conquer other planets, to gain resources, build up their fleets, advance their scientific knowledge and technologies, gain power and win the game.

In Twilight Imperium, each player has their own race, their own starting planets, and their own special powers and benefits. Twilight Imperium is the “4X” (explore, expand, exploit, and exterminate) game that I hold all other 4X games up against.

Okay, I know this board game is a classic, but it’s a classic for a reason. If you’re able to find it, I definitely recommend buying it, because there’s no telling when you might see it again. You may even be able to find it in your friendly local game store as well. You can still find it on Amazon and from other third-party retailers. Unfortunately Fantasy Flight Games’ agreement with Games Workshop has ended, so it’s no longer available from Fantasy Flight Games. I’ve found that because there are so many possibilities, it really takes multiple perspectives brainstorming ideas together to figure out where the heck Dracula is.įury of Dracula is for 2-5 players, takes about 2-3 hours to play (though it always takes us like 4 hours because we talk over all of the possibilities so much), and costs $59.99. You absolutely need to coordinate with your fellow hunters, or you’re never going to find Dracula. It also does a great job of encouraging good interaction between the players. The game challenges my brain to really think out all of the possibilities of every movement, every action. I have never played the game and thought that it was easy for the hunters or easy for Dracula. There is so much depth to the game, and it is well-balanced. He is very powerful, and sometimes the hunters will become the hunted, with the vampire turning on them and killing them.įury of Dracula is so very worth playing. The hunters are trying to figure out where Dracula is, close in on his location, and kill him. If a hunter stumbles into a city where an encounter card was placed, the card is revealed (which also helps the hunters know how long ago Dracula was in that city), and the hunters must deal with that card. These encounter cards can also hurt the hunters. Letting these cards mature off of the track is one of the ways Dracula can gain influence and win the game. Every time Dracula moves, they will secretly play an encounter card in the city they move to. Each time they play an encounter card, it pushes the previous cards played along a track. Once the hunters have all gone, Dracula will take their turn. These cards could help or hurt the hunters. Some of these actions are dangerous, meaning you’ll have to draw an event card. Travelling, which can happen by land, rail or sea, can only occur during the day phase. The available actions are travel, rest, search for clues, trade, or supply. The hunters can each take one action during each phase. Each turn there is a day phase and a night phase.

The game begins with Dracula secretly choosing a starting city, while the hunters all have a specific starting city, which is public knowledge. Think Specter Ops, but much more complex. The vampire hunters are working together to try to flush out Dracula and kill him. One player takes on the role of Dracula, while the other players control vampire hunters who are trying to find and kill Dracula.Ĭount Dracula is moving around Europe working to expand his vampiric influence on the world. Fury of Draculaįury of Dracula is an excellent hidden-movement game. But there are some games that are so worth it. It is often a bit of a feat of scheduling to attempt to wrangle the necessary people to play a game that lasts longer than 3 hours. There’s a lot of board games in the world, and only a limited amount of time to try to play them.
